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Messages 1095 - 1124 of 3977   Oldest  |  < Older  |  Newer >  |  Newest
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1095
We would like to remind you of this upcoming event. Get Your Votes Ready Date: Monday, April 17, 2000 Time: All Day 36 hours to go!...
l-nomic-d@egroups.com
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Apr 17, 2000
4:47 am
1096
I've replaced the old semi-working MCMapper v0.1.1 with new semi-working MCEditor and MCViewer. MCEditor is more or less the same as MCMapper v0.1 with minor...
Snow
snowl@...
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May 4, 2000
10:59 am
1097
... working MCEditor and MCViewer. I didn't even know there was an old semi-working one. Where can we find these treasures? Kevan -- kevan@......
Kevan
kevan@...
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May 10, 2000
11:25 am
1098
I go Active again. I resign from all Games that I currently play in. Now, does this mean that we have to discuss which Games to play? Or is Mornomic dead? ...
Ole Andersen
palnatoke@...
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May 11, 2000
5:35 am
1099
... http://www.snow.vg/program/mcmapper.html Not sure about them being treasures though. Snow -Spreading love and peace through the medium of extreme violence....
Snow
snowl@...
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May 11, 2000
4:22 pm
1100
... OK ... is Mornomic dead? Not dead, just resting. Kevan said something shortly before Mornomic went to sleep. That MN should move away from the Nomic side...
Snow
snowl@...
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May 11, 2000
4:22 pm
1101
... Me too. :) ... I'll second that. ... Agreed, there certainly is a lot that could be trimmed. A lot of the more complicated Possessions, for instance....
riffraff@...
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May 11, 2000
7:51 pm
1102
... We could archive the current ruleset and make a new one. Once that one gets too bulky, we could... No really, that could be a nice way of getting around...
Ole Andersen
palnatoke@...
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May 11, 2000
10:24 pm
1103
*gasp* Look - Mornington Nomic! It lives! On Thursday, May 11, 2000 2:56 PM, Ole Andersen [SMTP:palnatoke@...] ... Now there's an interesting idea....
Wayper, Paul
WayperP@...
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May 11, 2000
10:52 pm
1104
... favour ... Mm, two ways to go, really - we can either sit down and try to make a fitting replacement for the existing Ruleset (keeping the basic mechanics,...
Kevan
kevan@...
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May 12, 2000
10:17 am
1105
I am with Kevan on this one - a concise set of rules seems to me to be the better way to go. Not that I have given much in put to MorNomic recently, but part...
Richard_M_Brockie@...
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May 12, 2000
5:08 pm
1106
... Well, that *could* be implemented in a Nomic, so the Speaker chose a theme for discussion and proposals. ... Both look nice. Especially nice is it to see...
Ole Andersen
palnatoke@...
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May 12, 2000
8:18 pm
1107
... I don't know everone's stand on this, but personally, I'd like to see this comment considered literally - i.e. that we end up with a set of rules for a...
riffraff@...
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May 12, 2000
9:17 pm
1108
... see this ... rules for ... some ... tokens and ... suchlike. It's a challenging and long-considered balance, though, getting something that's as playable...
Kevan
kevan@...
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May 14, 2000
12:15 pm
1109
... It would just require more widgets in the box - a clock face with movable hands for the time, dials from 1-10 for LV, special tokens placable on the board...
riffraff@...
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May 14, 2000
9:43 pm
1110
I'm going to take the risk of replying to this initial message before I've read the replies, to get my thoughts while they're fresh. To start, I'd like to talk...
Wayper, Paul
WayperP@...
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May 14, 2000
11:37 pm
1111
... efforts, and we ... the new ... pretense ... an ... Players ... We also ... the ... I think some form of democratic system will be needed. But if we carry ...
Snow
snowl@...
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May 15, 2000
6:58 pm
1112
... I think having a complicated game that sometimes requires referring to the ruleset is fine, and perfectly in keeping with the Mornington Crescent theme....
riffraff@...
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May 15, 2000
9:21 pm
1113
... Why exactly are we trying to produce a static version of the ruleset? If that's the case, I suggest each person goes off and writes their own little ...
Wayper, Paul
WayperP@...
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May 15, 2000
11:04 pm
1114
The PaulWay Guide to Mornington Nomic Or Across the Jubilee with Map, Rules and bits of string. Introduction: Mornington Crescent is, as any fule kno, that...
Wayper, Paul
WayperP@...
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May 15, 2000
11:08 pm
1115
... ("The Hitch-Hiker's Guide to Mornington Crescent"?) Okay, I grok. This looks like a Good Thing. However, I still think the rules themselves could stand to...
riffraff@...
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May 15, 2000
11:20 pm
1116
On Tuesday, May 16, 2000 10:24 AM, riffraff@... ... Great idea! Consider it done. ... I agree! Propose away! I also like the thought that someone...
Wayper, Paul
WayperP@...
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May 15, 2000
11:23 pm
1117
People, Following on from my general conversation in other mails, I suggest that we start a current discussion topic - a sort of focus for our ministrations on...
Wayper, Paul
WayperP@...
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May 15, 2000
11:36 pm
1118
... They're also a bit confusing, although they certainly look efficient... ... Wasn't there a Proposal that wanted to change 'Special Move' to ...
riffraff@...
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May 16, 2000
12:30 am
1119
I'd like to propose a second, somewhat more global topic here: I think (although I may have misunderstood) that Kevan suggested a halting of the Nomic aspect...
riffraff@...
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May 16, 2000
1:03 am
1120
On Tuesday, May 16, 2000 12:08 PM, riffraff@... ... Astute. I agree with your reasoning here. It's the Role-playing, as a whole, which seems to be...
Wayper, Paul
WayperP@...
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May 16, 2000
2:48 am
1121
... My view is more like: 1. CAMREC, which holds the Boardgame elements, and 2. IMCS, which holds CAMREC plus the Roleplaying elements. Then each Game would be...
Ole Andersen
palnatoke@...
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May 17, 2000
12:17 pm
1122
We need to decide what we're doing or not doing, before we start doing it. The questions I think we need to answer are: a) Does everything work as it is? b) Do...
Snow
snowl@...
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May 17, 2000
5:31 pm
1123
We have a new player. To be known as Brown. Welcome Brown. Snow -I am perfect, please corrupt me....
Snow
snowl@...
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May 17, 2000
5:31 pm
1124
... Agree. ... Yes, mostly. I think it should be possible for new stuff to be added, but only with full or nearly-full consensus, and only after we've gone...
riffraff@...
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May 17, 2000
10:37 pm
Messages 1095 - 1124 of 3977   Oldest  |  < Older  |  Newer >  |  Newest
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