... opposite ... My monitor died, but I've got a nice shiny new one now. If we are all agreed to start a new Ruleset (or prepared to go along with it for the...
Snow
snowl@...
Jun 2, 2000 4:16 pm
1150
Moving seems like a sufficiently fundamental place to start. A number of ways of working it spring to mind: 1) The Mornomic way: The LV can be changed by a...
Snow
snowl@...
Jun 2, 2000 4:16 pm
1151
... I'll try and get something concrete done this weekend, and post it late sunday or after work monday. ... What would that entail, exactly? Just keep a...
riffraff@...
Jun 2, 2000 9:04 pm
1152
... I dislike 2) because it reduces the opportunity for strategy. Moving at maximum speed should carry some sort of balancing penalty (and, conversely, there...
riffraff@...
Jun 2, 2000 10:32 pm
1153
... Agreed. ... couldn't ... plan a ... I would disagree. The original method didn't require slowing down to land at a specific station, one could just take a...
Snow
snowl@...
Jun 3, 2000 10:32 pm
1154
... agreed-upon ... honor. ... Putting together the various bits of ruleset the players write and filling in the gaps. I don't think there is a need for only...
Snow
snowl@...
Jun 3, 2000 10:33 pm
1155
... Seems to be similar to the way MC is played online as well. ... Shunting would be a big problem. Not only because you have much more range all the time,...
Wayper, Paul
WayperP@...
Jun 4, 2000 11:16 pm
1156
... You'll find they change geometry as they warm up. Some day I will have so much money I will have a 21 or 23 inch monitor and be able to run at 2048x1576,...
Wayper, Paul
WayperP@...
Jun 4, 2000 11:21 pm
1157
... more range ... (unless you ... next go" - ... to zero ... MC:CG had a fairly neat approach to the whole business, which I was quite pleased with for its...
Kevan
kevan@...
Jun 6, 2000 12:51 pm
1158
On Tuesday, June 06, 2000 10:49 PM, Kevan [SMTP:kevan@...] ... OK, I've worked out what I think the fundamental problem in the "playing a ...
Wayper, Paul
WayperP@...
Jun 7, 2000 4:52 am
1159
My thoughts on the grand issue you can read in another email. For now: On Tuesday, June 06, 2000 10:49 PM, Kevan [SMTP:kevan@...] ... OK,...
Wayper, Paul
WayperP@...
Jun 7, 2000 4:54 am
1160
... Sounds like no problem, I'll be happy to take charge of it until, as you say, I get bored. :) Sorry to be slow in responding, especially after all my...
riffraff@...
Jun 12, 2000 11:27 pm
1161
... I tend to feel that only three stations per move would become annoyingly slow - especially out on the outer edges of the board where you get 9 or 10 ...
riffraff@...
Jun 12, 2000 11:53 pm
1162
... annoyingly ... 9 or 10 ... preferable. I ... I'm happy with 5. ... best ... before ... strategy. ... at extra ... Maybe I'm being too reductionist here,...
Snow
snowl@...
Jun 13, 2000 6:14 pm
1163
... That would take a huge amount of black tokens, and simply handing them out seems too artificial. How about this: Movement: up to 5 Stations per turn, with...
riffraff@...
Jun 18, 2000 6:43 am
1164
... 1 ... them out ... OK, every time you enter a new zone you get black tokens eqivalent to the zone number, the further you go from the centre the more...
Snow
snowl@...
Jun 18, 2000 1:06 pm
1165
The IMCS are pleased to announce their new Website: http://morningtoncrescent.org/ -- ¸,ø¤º°`°º¤ø,¸¸,ø¤º°` Martin...
Martin Sewell
martin@...
Jun 18, 2000 8:06 pm
1166
... It kind of comes down to the difference between playing a real boardgame, and playing in e-mail. In RL, it's fine (even preferential) to not be able to do...
riffraff@...
Jun 19, 2000 4:25 am
1167
... It could just be a number of Tokens equal to the highest-numbered zone entered, though that would give a smaller flow. Ole...
Ole Andersen
palnatoke@...
Jun 19, 2000 4:44 am
1168
On Monday, June 19, 2000 2:33 PM, Ole Andersen [SMTP:palnatoke@...] ... The highest numbered zone entered in one turn, yeah? Paul Wayper -- DPI IS&S ITO...
Wayper, Paul
WayperP@...
Jun 19, 2000 5:01 am
1169
On Monday, June 19, 2000 6:05 AM, Martin Sewell ... It looks nice, but is the IMCS subcontracting this website? Who's running the show? Paul Wayper -- DPI...
Wayper, Paul
WayperP@...
Jun 19, 2000 5:01 am
1170
... Yep. I assume that we leave the real zones A-D as zone 7... Ole...
Ole Andersen
palnatoke@...
Jun 19, 2000 5:22 am
1171
... Looks like it's Martin Sewell's show. Of the 'Players' links, his was the one that seemed to work. But he has an imcs@... address ;-) ...
Ole Andersen
palnatoke@...
Jun 19, 2000 5:22 am
1172
Please remove me from all the Mornington Crescent web lists...
Mary Davies
M.Davies@...
Jun 19, 2000 7:45 am
1173
Me please...
Mary Davies
M.Davies@...
Jun 19, 2000 7:46 am
1174
... Yes, it's my Web site. I've no idea why it ended up so anonymous...the IMCS are just /so/ secretive... ;-) I'll have to ensure that the link to my site...
Martin Sewell
martin@...
Jun 19, 2000 9:42 am
1175
... I don't even have the authority to remove you from *this* one any more, actually. You might try clicking the "Unsubscribe" button on the front page of the...
Kevan
kevan@...
Jun 19, 2000 9:44 am
1176
... For eGroups (or OneList) send a empty email to <list>-unsubscribe@egroups.com replacing <list> with the name of the list you want to unsubscribe eg...
Snow
snowl@...
Jun 19, 2000 10:36 am
1177
... boardgame, ... be able ... passes ... however, ... takes to ... a game ... go. Good point, but moving needn't be the sole purpose of a turn. I suppose the...
Snow
snowl@...
Jun 19, 2000 10:36 am
1178
... Yeah, let's try it with the zone finished at. That seems... cleaner, somehow. "At the end of your Move, gain a number of Black Tokens equal to the number...