... the _beginning_ of the post-move phase... I just cut+pasted it from the current ruleset. If you makes a Action at the end of the post-move phase then it...
Snow
snowl@...
Aug 1, 2000 9:51 pm
1250
... 10 per ... post-Move.) I give an inch and you take a mile! I said game-time not Turn-time. I still quite happy to argue over Turn time. Snow's stupid idea...
Snow
snowl@...
Aug 1, 2000 9:51 pm
1251
... Well, it depends on when you play it. If it's your first Action after your Move, you get a post-move phase's worth of effect. ... But what about the...
riffraff@...
Aug 1, 2000 10:42 pm
1252
... Hmph. I still prefer it as a better alternative for limiting the number of Actions... after all, it was you who suggested allowing players as many Actions...
riffraff@...
Aug 1, 2000 11:25 pm
1253
"> ... Simply because there's Actions you might want to play before you Move? Oh, unless you mean making all Actions either neutral or specifically post-move....
Richard_M_Brockie@...
Aug 1, 2000 11:33 pm
1254
A few thoughts. Apologies in advance for any long-windedness. ... This needs a bit of clarification, in my opinion, as to what a "particular Action type" is. ...
David Lynch
david@...
Aug 2, 2000 4:42 am
1255
... In the original version, you simply couldn't play the same Action twice in a turn unless the Action specifically allowed it (like most Token Exchanges, and...
RiffRaff .
riffraff@...
Aug 2, 2000 2:27 pm
1256
... at ... Action ... current ... after your ... If you do something really evil that lasts a round it is only fair that it affects you as well. ... to ... ...
Snow
snowl@...
Aug 2, 2000 8:40 pm
1257
... one ... "particular ... Turn ... to ... weekend, ... not ... may take ... I just cut+pasted this from the current ruleset. I will rewrite it at some point...
Snow
snowl@...
Aug 2, 2000 8:40 pm
1258
... Move OK it was a stupid idea. ... problem ... Silver or ... or ... and ... Green Stations may be few, but there not as inaccessable as Termini. I think...
Snow
snowl@...
Aug 2, 2000 8:40 pm
1259
... I could. ... I could, if you want me to. ... Or 10Br = 1Si. Also, if and/or when we add more, it would be easier than having each one. ... I was thinking...
David Lynch
david@...
Aug 3, 2000 12:19 am
1260
... But will it affect you for one turn, or for one turn plus an extra phase? We could stipulate that those type of Actions must be played as either the first...
riffraff@...
Aug 3, 2000 3:49 am
1261
... I seem to remember a discussion on one of the relevant newsgroups, maybe uk.london.transport - nah, but something similar. Anyways, there is something...
Ole Andersen
palnatoke@...
Aug 3, 2000 4:33 am
1262
... Well, personally I just think Barking should be an interchange simply because it's marked that way on the map, and Aldgate shouldn't be, because it isn't....
riffraff@...
Aug 3, 2000 4:57 am
1263
... I still don't think Bronze should be that rare. Particularly if it's going to take 10 of them to make a Silver! I really think they should be at BR ...
riffraff@...
Aug 3, 2000 5:07 am
1264
... How confusing! Is it a _secret_? Are there lots of extra Underground lines noone's supposed to know about? Maybe you _can_ take the tube to British...
riffraff@...
Aug 3, 2000 5:11 am
1265
... Termini. I ... I've already rewritten the Token bonuses twice based on what you've said; make up your mind. ... I wrote the Exchange Action from memory, I...
Snow
snowl@...
Aug 3, 2000 2:36 pm
1266
... at ... Sure, anything you want to put in the ruleset just post it here and if nobody objects it'll go in. The same applies to anyone. Of course if it...
Snow
snowl@...
Aug 3, 2000 2:36 pm
1267
... me what ... assumption was ... because it's ... an ... Co-situated stations (eg Sloane Square) mean all lines travel on the same track. So Sloane Square...
Snow
snowl@...
Aug 3, 2000 2:36 pm
1268
... Okay okay - here's my last word on what I think they should be, then: Green Station: +1 Gr BR Station: +1 Br Zone x: +x Bk Interchange: choice of +1 Rd or...
riffraff@...
Aug 3, 2000 7:54 pm
1269
A few random thoughts about maps and such... We are trying for accuracy with reality, but it seems to me that we could make a couple minor changes from the LUL...
David Lynch
david@...
Aug 3, 2000 11:02 pm
1270
... Well, previously we had a Hard Hat possession that you had to be wearing to travel on the under-construction line. I'm thinking on a re-working of that...
riffraff@...
Aug 3, 2000 11:11 pm
1271
Mm, hello. Sorry I've been so quiet lately. Haven't really been able to find the time to get up to speed with things and chip in, lately. For what it's worth,...
Kevan
kevan@...
Aug 5, 2000 2:07 pm
1272
... They've kind of been replaced by the Black Token bonus for Zones. Also, I'm looking to replace Possessions with Player States and Podumes. (I can go...
RiffRaff .
riffraff@...
Aug 5, 2000 5:38 pm
1273
... unsure which ... +1 Bu.) I don't like the choice thing. If nothing else it prevent the GSD from being a complete record of the game (unless we add some...
Snow
snowl@...
Aug 5, 2000 6:26 pm
1274
... could ... the ... non-interchange. Great idea. We can make up the interchange rule via some sensible consistant means and then edit the map to match. ... ...
Snow
snowl@...
Aug 5, 2000 6:26 pm
1275
The ruleset has been updated appropriatly. http://www.egroups.com/files/l-nomid-d/ I only reply to parts that require discussion. ... text ... Hmm. I must read...
Snow
snowl@...
Aug 5, 2000 6:26 pm
1276
... Okay, that sounds good. ... Eeek. I'm not sure I like the idea of losing a Plastic... the Blue Tokens aren't necessarily all game-wide actions, just...
riffraff@...
Aug 5, 2000 10:03 pm
1277
... Okay, I can agree. I guess if there's some -beneficial- effect that lasts a full round, there's no real reason to stop someone playing it pre-move and...
riffraff@...
Aug 5, 2000 10:13 pm
1278
... (...) ... Given the choice, I highly prefer finding a more modern map to use, rather than making artificial-seeming changes to the one we have now. --Riff ...