Hello all - sorry I didn't get those boardgame-version rules up yet. I'm working on revising them right now, actually, after some additional testing. Plus I'm...
RiffRaff
riff10111@...
Jun 5, 2001 11:40 pm
1426
... Apologies also from me for not yet putting up any proposed Section 1 rules. Just been, well, busy doing other things. If anyone else wants to step into the...
Duncan Ellis
dunx@...
Jun 5, 2001 11:46 pm
1427
Paul Wayper
paulway@...
Jun 5, 2001 11:51 pm
1428
... OK, you've shamed me into it. Here's an email I was drafting some time ago on Late shift... Dunx, In a bit of time while I studiously avoid looking for...
Paul Wayper
paulway@...
Jun 6, 2001 12:10 am
1429
... Either the former or "The Central Line serves West Acton." (Depends on whether you want passive or active voice.) The second one sounds odd. Stations don't...
David Lynch
unrealtor@...
Jun 6, 2001 12:16 am
1430
... Excellent work, Paul! All very interesting... comments from me later. -- Dunx A problem worthy of attack Proves its worth by fighting back - Piet Hein...
Duncan Ellis
dunx@...
Jun 6, 2001 4:46 pm
1431
Hello! ... I think it would be wise for everybody to use the same map for each game, so include which revision of the LU map is used. ... Why not have...
Gunnar Thoele
gthoele@...
Jun 6, 2001 6:52 pm
1432
Paul: Thanks for posting this. It's a very nice beginning. It's also considerably more fresh than what I was planning on doing, so I'll abandon what efforts I ...
Duncan Ellis
dunx@...
Jun 6, 2001 9:31 pm
1433
... Good idea. Makes historical and multi-network games much easier to build in from day one. ... Much firendlier. ... Good point. -- Dunx A problem worthy of...
Duncan Ellis
dunx@...
Jun 6, 2001 9:32 pm
1434
... Nice analogy, but I'd simplify the station/line conundrum to just something like "A position is a station on a particular line, either on a train on that...
David Lynch
unrealtor@...
Jun 6, 2001 11:19 pm
1435
... Absolutely. But the general idea is that other games, which might use different maps, will specifically override this map specification. ... I don't know...
Paul Wayper
paulway@...
Jun 7, 2001 10:50 am
1436
... No, I don't mind - I'd rather people fixed them than just commented on them, but it's a good thing that they're pointed out. I don't consider that posting...
Paul Wayper
paulway@...
Jun 7, 2001 11:20 am
1437
... No contradiction here. Being Shunted is not under the owning Player's control. ... Age-old grump vs. LV: Is it the velocity of the line? Ole...
Ole Andersen
palnatoke@...
Jun 7, 2001 11:44 am
1438
... My way of looking it is that LV is your (i.e. your Piece's) velocity on the line. The practical definition is it's the number of stations you can move ...
Paul Wayper
paulway@...
Jun 7, 2001 10:31 pm
1439
... Line Velocity is, as Paul says, your Piece's velocity on the line, just as road velocity would be a car's velocity on the road or muzzle velocity is the ...
Duncan Ellis
dunx@...
Jun 7, 2001 10:42 pm
1440
... It does make sense - and I guess the antiquity of the expression wins out. Is it an original ISIHAC term? Ole...
Ole Andersen
palnatoke@...
Jun 8, 2001 2:54 am
1441
... No, I don't think so. ISIHAC is primarily a verbal medium and, as such, has very few instances of play being more elaborate than saying the station name....
Paul Wayper
paulway@...
Jun 8, 2001 6:53 pm
1442
... Looks good. I haven't time to study it in detail, but a surface scan didn't show any problems. -- Snow "most Java developers are more interested in...
Snow
snowl@...
Jun 10, 2001 9:46 am
1443
... I don't know who Malcolm Davies is, but he's got his head screwed on. I've been guilty of just this kind of user-hostile behaviour in the past, and it's an...
Duncan Ellis
dunx@...
Jun 10, 2001 2:41 pm
1444
Well, I've finally found the time to finish the first bit of the boardgame rules. It's in the files area at the Yahoo group, and comprises Part 0 (a general...
RiffRaff
riff10111@...
Jun 19, 2001 9:00 pm
1445
Posted a slightly updated version of the previous Boardgame Rules (I'd forgotten to include info about how escalator links work). If you're interested, the...
RiffRaff
riff10111@...
Jun 20, 2001 2:17 pm
1446
Okay, part 2 ("The Basic Rules") is up. "This is an update to the Extremely Basic Rules version of Mornington Crescent, to bring it up to the Standard Basic...
RiffRaff
riff10111@...
Jun 21, 2001 7:23 pm
1447
I've just had a great idea for an MC variant, based on the boardgame rules... I'm not far enough along to do a real writeup of it yet, but I think you guys...
RiffRaff
riff10111@...
Jun 21, 2001 8:41 pm
1448
... A bit of a killer, having to buy the whole Bakerloo before you can build at Maida Vale... ;-) Seriously, it is a splendid idea. How to mimic the 'buy a...
Ole Andersen
palnatoke@...
Jun 21, 2001 11:46 pm
1449
... build at Maida Vale... ... before you may build' might make or break it. Hm. I think probably you'd just have to buy the two or three Stations listed on...
RiffRaff
riff10111@...
Jun 22, 2001 12:12 pm
1450
*cough* Hello again. What happened to the Mornington Nomic home page, then? It and every other ex-Xoom personal site seems to have disappeared from the ...
... Eek! That's a bit poor. Still, it was free space, and it hadn't been updated for a wee while. I've seen no announcements, though. ... Yes. I'll upload them...
Hm, this was something that appeared in my skull on the train back from conversations with Wayper the other week - a radical offshoot (or even redirection) of...