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Messages 513 - 542 of 2059   Oldest  |  < Older  |  Newer >  |  Newest
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513
... Hello, aside from the already illuminated point of switching clichés: I have thought about this very recently. It seems to be a popular worry of Risus-...
Stefan Schoberth
dragonorc@...
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Mar 1, 2001
9:56 am
514
... die-roll, ... An option similar to this will be in the Companion, in fact. I playtested it last year, and it works just fine ... It has a number of odd...
S. John Ross
sjohn@...
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Mar 1, 2001
9:58 am
515
... Hash: SHA1 Tuesday, February 27, 2001, 9:35:35 AM, Stefan wrote: Stefan> COMBAT RULE FOR SERIOUS GAMING: Stefan> How about comparing not the sum of the...
Nathan E Banks Paganini
paganini@...
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Mar 1, 2001
5:09 pm
516
The Pokethulhu Adventure game uses a "best of the dice rolled" mechanic. The realy oddity in the Pokethulhu mechanics is in monster combat, where both high and...
S. John Ross
sjohn@...
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Mar 1, 2001
5:21 pm
517
... Hash: SHA1 Thursday, March 01, 2001, 11:20:33 AM, S wrote: S> The Pokethulhu Adventure game uses a "best of the dice rolled" mechanic. The S> realy oddity...
Nathan E Banks Paganini
paganini@...
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Mar 1, 2001
6:33 pm
518
... My approach is closer to your mutation. ... Right; mine is the opposite of that, so it's more like your mutant version. Skill is flat. Difficulty varies...
S. John Ross
sjohn@...
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Mar 1, 2001
6:44 pm
519
My server is up and going again, so I've been working on my pages a bit this week. Risus Magic now lives at ...
Jason
misterrain@...
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Mar 1, 2001
7:49 pm
520
... Hash: SHA1 ... S> My approach is closer to your mutation. Ah, okay. I guess that means I didn't understand you correctly. :) S> Of the half-dozen or so...
Nathan E Banks Paganini
paganini@...
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Mar 1, 2001
10:59 pm
521
... You add dice (two of them) in the method I described for FFE, too. There just won't be any plusses or minuses :) However, keep in mind that while that...
S. John Ross
sjohn@...
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Mar 1, 2001
11:10 pm
522
... Hash: SHA1 Thursday, March 01, 2001, 5:09:53 PM, S wrote: <SLASH extensive playtesting of FFE> Hmm. I wonder, would you be interested in having it tested...
Nathan E Banks Paganini
paganini@...
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Mar 1, 2001
11:15 pm
523
... I don't require my playtest team to have a group, although playtesters with groups are given preference, of course. For details, visit ...
S. John Ross
sjohn@...
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Mar 1, 2001
11:19 pm
524
... fumbles ... you are ... Rolling ... are. Any ... Here's what I do for my Risus games, which is sort of based on one of the mechanics for my...
tlhj@...
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Mar 3, 2001
4:56 am
525
A quote from Risus: "If no volunteer steps forward, then each member of the team must roll against the Cliché they're currently using in the team: Low-roll...
Snabilie
snabilie@...
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Mar 7, 2001
4:01 pm
526
... the team must roll against the Cliché they're currently using in the team: Low-roll takes the (undoubled) hit, and there's no vengeance bonus." ... ...
S. John Ross
sjohn@...
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Mar 7, 2001
4:56 pm
527
... Hash: SHA1 Tuesday, March 06, 2001, 4:37:12 AM, Snabilie wrote: Snabilie> A quote from Risus: "If no volunteer steps forward, Snabilie> then each member of...
Nathan E Banks Paganini
paganini@...
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Mar 7, 2001
6:35 pm
528
... Exactly right, yes. :)...
S. John Ross
sjohn@...
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Mar 7, 2001
6:37 pm
529
Ah! I get it now, thanks :-) ] Bas Snabilie ] http://bas.myip.org ] "Thunder rolled. ] ... It rolled a six." ] (Terry Pratchett) ... From: S. John Ross To:...
Snabilie
snabilie@...
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Mar 7, 2001
7:01 pm
530
Hi all, quick query for those of you running not-so-humourous Risus games. In the basic rules, if a PC loses a contest, the opponent (gernerally being run by ...
Max.Cairnduff@...
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Mar 8, 2001
11:59 am
531
... Yeah, the Ironsides LPs are something of a kludge. Basically, they're the visible extension of a huge Hit Points dilemma which runs through all my gaming: ...
Dylan Craig
dylan@...
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Mar 9, 2001
4:09 am
532
... but ... have? ... Well, Risus offers an alternative that I'm very fond of, but I guess that goes without saying :) Many RPGs (from Paranoia on down) also...
S. John Ross
sjohn@...
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Mar 9, 2001
4:28 am
533
... Hash: SHA1 Thursday, March 08, 2001, 3:43:25 PM, Dylan wrote: Dylan> Yeah, the Ironsides LPs are something of a kludge. Basically, they're the Dylan>...
Nathan E Banks Paganini
paganini@...
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Mar 9, 2001
4:12 pm
534
I was wondering about the regeneration option. It could lead to very long combats though. You would probably also want to have an option for doing more than...
Max.Cairnduff@...
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Mar 9, 2001
4:35 pm
535
... sleep ... may ... It's a thought :) Plenty of other projects to be done between here and there, though ... I'm still finishing my current BESM sourcebook;...
S. John Ross
sjohn@...
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Mar 9, 2001
4:47 pm
536
"it carries the sense that a character has been killed by another character who intended to kill him, with no waffling. It carries even more impact that way,...
Max.Cairnduff@...
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Mar 9, 2001
6:18 pm
537
... each ... game ... option ... The players will always know. The difference is that other systems use numbers to support a level of distance where the GM has...
S. John Ross
sjohn@...
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Mar 9, 2001
10:50 pm
538
... And a recent subject of discussion on the BESM list, I might add. ===== The Meek Shall Inherit The Earth. The Bold Shall Get Whatever We Can Take! ...
Hollis McCray
strangething@...
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Mar 10, 2001
4:01 am
539
About the collaborating on Risus "The wierdest, strangest and most amusing villians available online -- all in one book" (as Stefan Schoberth put it very...
Snabilie
snabilie@...
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Mar 14, 2001
1:15 am
540
Basically, I have gone through my old basic and expert D&D books and defined the creatures in terms of cliche dice. Some of the creatures, like dragons have a...
Doubting Thomas
cze_026@...
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Mar 14, 2001
2:30 pm
541
The AtFantasy folks have added a Risus web forum to their webpage at http://www.RPGMessageBoards.com This is good news! Drop by and be the first to post! The...
S. John Ross
sjohn@...
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Mar 18, 2001
2:32 am
542
... ADVANCED OPTION A: Shucking Responsibility for Character Death When it comes to a question of survival, the GM may decide---in a manner not inconsistent...
Rene
rene@...
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Mar 19, 2001
1:59 pm
Messages 513 - 542 of 2059   Oldest  |  < Older  |  Newer >  |  Newest
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